Sometimes you get more bang for your buck than you expect to. Whilst brainstorming, the concept of bullet ricochets came to mind and I decided to add it if only for those players skilled enough to make use of it (and maybe abuse it a little). The idea is that whenever a bullet strikes the ground at a low angle, the bullet reflects off the ground and continues through the air the remainder of it’s distance.
I figured it would give a nice touch to near misses but I forgot that since I’m using world normals to check the angle of collision, this takes more than just the ground into effect. I present to you Exhibit A which I have titled “Not-An-Accident Trick Head Shot”.
As usual, the newest build contains this change and can be found here.